Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.Lucas, Shannon, and Denise Fulton. aWhat We Learned Evaluating the Usability of a Game.a Usability Interface: The Newsletter of the STC Usability SIG 11.2 ( 2004): 7a8. Luce, A. V. aa#39;It Wasna#39;t Intended to Be an Instruction Manuala#39;: Revisitinganbsp;...
Title | : | Computer Games and Technical Communication |
Author | : | Asst Prof Jennifer deWinter, Assoc Prof Ryan M Moeller |
Publisher | : | Ashgate Publishing, Ltd. - 2014-11-28 |
You must register with us as either a Registered User before you can Download this Book. You'll be greeted by a simple sign-up page.
Once you have finished the sign-up process, you will be redirected to your download Book page.
How it works: